import initialState from '@/flavours/glitch/initial_state'; import { loadWorker } from '@/flavours/glitch/utils/workers'; import { toSupportedLocale } from './locale'; import { emojiLogger } from './utils'; const userLocale = toSupportedLocale(initialState?.meta.locale ?? 'en'); let worker: Worker | null = null; const log = emojiLogger('index'); export function initializeEmoji() { log('initializing emojis'); if (!worker && 'Worker' in window) { try { worker = loadWorker(new URL('./worker', import.meta.url), { type: 'module', }); } catch (err) { console.warn('Error creating web worker:', err); } } if (worker) { // Assign worker to const to make TS happy inside the event listener. const thisWorker = worker; const timeoutId = setTimeout(() => { log('worker is not ready after timeout'); worker = null; void fallbackLoad(); }, 500); thisWorker.addEventListener('message', (event: MessageEvent) => { const { data: message } = event; if (message === 'ready') { log('worker ready, loading data'); clearTimeout(timeoutId); thisWorker.postMessage('custom'); void loadEmojiLocale(userLocale); // Load English locale as well, because people are still used to // using it from before we supported other locales. if (userLocale !== 'en') { void loadEmojiLocale('en'); } } else { log('got worker message: %s', message); } }); } else { void fallbackLoad(); } } async function fallbackLoad() { log('falling back to main thread for loading'); const { importCustomEmojiData } = await import('./loader'); await importCustomEmojiData(); await loadEmojiLocale(userLocale); if (userLocale !== 'en') { await loadEmojiLocale('en'); } } export async function loadEmojiLocale(localeString: string) { const locale = toSupportedLocale(localeString); if (worker) { worker.postMessage(locale); } else { const { importEmojiData } = await import('./loader'); await importEmojiData(locale); } }