[WIP] Initial status work

This commit is contained in:
kibigo!
2017-08-14 15:07:22 -07:00
parent 4dc0ddc601
commit 866e441df3
64 changed files with 4237 additions and 2260 deletions

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// <StatusContentCard>
// ========
// For code documentation, please see:
// https://glitch-soc.github.io/docs/javascript/glitch/status/content/card
// For more information, please contact:
// @kibi@glitch.social
// * * * * * * * //
// Imports
// -------
// Package imports.
import classNames from 'classnames';
import PropTypes from 'prop-types';
import punycode from 'punycode';
import React from 'react';
import ImmutablePropTypes from 'react-immutable-proptypes';
import ImmutablePureComponent from 'react-immutable-pure-component';
// Mastodon imports.
import emojify from 'mastodon/emoji';
// Our imports.
import CommonLink from 'glitch/components/common/link';
import CommonSeparator from 'glitch/components/common/separator';
// Stylesheet imports.
import './style';
// * * * * * * * //
// Initial setup
// -------------
// Reliably gets the hostname from a URL.
const getHostname = url => {
const parser = document.createElement('a');
parser.href = url;
return parser.hostname;
};
// * * * * * * * //
// The component
// -------------
export default class Card extends ImmutablePureComponent {
// Props.
static propTypes = {
card: ImmutablePropTypes.map.isRequired,
fullwidth: PropTypes.bool,
letterbox: PropTypes.bool,
}
// Rendering.
render () {
const { card, fullwidth, letterbox } = this.props;
let media = null;
let text = null;
let author = null;
let provider = null;
let caption = null;
// This gets all of our card properties.
const authorName = card.get('author_name');
const authorUrl = card.get('author_url');
const description = card.get('description');
const html = card.get('html');
const image = card.get('image');
const providerName = card.get('provider_name');
const providerUrl = card.get('provider_url');
const title = card.get('title');
const type = card.get('type');
const url = card.get('url');
// Sets our class.
const computedClass = classNames('glitch', 'glitch__status__content__card', type, {
_fullwidth: fullwidth,
_letterbox: letterbox,
});
// A card is required to render.
if (!card) return null;
// This generates our card media (image or video).
switch(type) {
case 'photo':
media = (
<CommonLink
className='card\media card\photo'
href={url}
>
<img
alt={title}
src={image}
/>
</CommonLink>
);
break;
case 'video':
media = (
<div
className='card\media card\video'
dangerouslySetInnerHTML={{ __html: html }}
/>
);
break;
}
// If we have at least a title or a description, then we can
// render some textual contents.
if (title || description) {
text = (
<CommonLink
className='card\description'
href={url}
>
{type === 'link' && image ? (
<div className='card\thumbnail'>
<img
alt=''
className='card\image'
src={image}
/>
</div>
) : null}
{title ? (
<h1 className='card\title'>{title}</h1>
) : null}
{emojify(description)}
</CommonLink>
);
}
// This creates links or spans (depending on whether a URL was
// provided) for the card author and provider.
if (authorUrl) {
author = (
<CommonLink
className='card\author card\link'
href={authorUrl}
>
{authorName ? authorName : punycode.toUnicode(getHostname(authorUrl))}
</CommonLink>
);
} else if (authorName) {
author = <span className='card\author'>{authorName}</span>;
}
if (providerUrl) {
provider = (
<CommonLink
className='card\provider card\link'
href={providerUrl}
>
{providerName ? providerName : punycode.toUnicode(getHostname(providerUrl))}
</CommonLink>
);
} else if (providerName) {
provider = <span className='card\provider'>{providerName}</span>;
}
// If we have either the author or the provider, then we can
// render an attachment.
if (author || provider) {
caption = (
<figcaption className='card\caption'>
{author}
<CommonSeparator
className='card\separator'
visible={author && provider}
/>
{provider}
</figcaption>
);
}
// Putting the pieces together and returning.
return (
<figure className={computedClass}>
{media}
{text}
{caption}
</figure>
);
}
}

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@import 'variables';
.glitch.glitch__content__card {
display: block;
border: thin $glitch-texture-color solid;
border-radius: .35em;
background: $glitch-darker-color;
.card\\caption {
color: $ui-primary-color;
background: $glitch-texture-color;
font-size: (1.25em / 1.35); // approx. .925em
.card\\link { // caption links
color: inherit;
&:hover {
text-decoration: underline;
}
}
}
.card\\media {
display: block;
position: relative;
width: 100%;
height: 13.5em;
/*
Our fallback styles letterbox the media, but we'll expand it to
fill the container if supported. This won't do anything for
`<iframe>`s, but we'll just have to trust them to manage their
own content.
*/
& > * {
position: absolute;
top: 0;
bottom: 0;
left: 0;
right: 0;
margin: auto;
width: auto;
max-width: 100%;
height: auto;
max-height: 100%;
@supports (object-fit: cover) {
width: 100%;
height: 100%;
object-fit: cover;
}
}
}
.card\\description {
color: $ui-secondary-color;
background: $ui-base-color;
.card\\thumbnail {
position: relative;
float: left;
width: 6.75em;
height: 100%;
background: $glitch-darker-color;
& > img {
position: absolute;
top: 0;
bottom: 0;
left: 0;
right: 0;
margin: auto;
width: auto;
max-width: 100%;
height: auto;
max-height: 100%;
@supports (object-fit: cover) {
width: 100%;
height: 100%;
object-fit: cover;
}
}
}
/*
We have to divide the bottom margin of titles by their font-size to
get them to match what we use elsewhere.
*/
.card\\title {
margin-bottom: (.75em * 1.35 / 1.5);
font-size: 1.5em;
line-height: 1.125; // = 1.35 * (1.25 / 1.5)
}
}
&._fullwidth {
margin-left: -.75em;
width: calc(100% + 1.5em);
}
/*
If `letterbox` is specified, then we don't need object-fit (since
we essentially just do a scale-down).
*/
&._letterbox {
.card\\description .card\\thumbnail {
& > img {
width: auto;
height: auto;
object-fit: fill;
}
}
.card\\media {
& > * {
width: auto;
height: auto;
object-fit: fill;
}
}
}
}

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// <StatusContentGallery>
// ======================
// For code documentation, please see:
// https://glitch-soc.github.io/docs/javascript/glitch/status/content/gallery
// For more information, please contact:
// @kibi@glitch.social
// * * * * * * * //
// Imports:
// --------
// Package imports.
import classNames from 'classnames';
import PropTypes from 'prop-types';
import React from 'react';
import ImmutablePropTypes from 'react-immutable-proptypes';
import ImmutablePureComponent from 'react-immutable-pure-component';
import { defineMessages, FormattedMessage } from 'react-intl';
// Our imports.
import StatusContentGalleryItem from './item';
import StatusContentGalleryPlayer from './player';
import CommonButton from 'glitch/components/common/button';
// Stylesheet imports.
import './style';
// * * * * * * * //
// Initial setup
// -------------
// Holds our localization messages.
const messages = defineMessages({
hide: { id: 'media_gallery.hide_media', defaultMessage: 'Hide media' },
});
// * * * * * * * //
// The component
// -------------
export default class StatusContentGallery extends ImmutablePureComponent {
// Props and state.
static propTypes = {
attachments: ImmutablePropTypes.list.isRequired,
autoPlayGif: PropTypes.bool,
fullwidth: PropTypes.bool,
height: PropTypes.number.isRequired,
intl: PropTypes.object.isRequired,
letterbox: PropTypes.bool,
onOpenMedia: PropTypes.func.isRequired,
onOpenVideo: PropTypes.func.isRequired,
sensitive: PropTypes.bool,
standalone: PropTypes.bool,
};
state = {
visible: !this.props.sensitive,
};
// Handles media clicks.
handleMediaClick = index => {
const { attachments, onOpenMedia, standalone } = this.props;
if (standalone) return;
onOpenMedia(attachments, index);
}
// Handles showing and hiding.
handleToggle = () => {
this.setState({ visible: !this.state.visible });
}
// Handles video clicks.
handleVideoClick = time => {
const { attachments, onOpenVideo, standalone } = this.props;
if (standalone) return;
onOpenVideo(attachments.get(0), time);
}
// Renders.
render () {
const { handleMediaClick, handleToggle, handleVideoClick } = this;
const {
attachments,
autoPlayGif,
fullwidth,
intl,
letterbox,
sensitive,
} = this.props;
const { visible } = this.state;
const computedClass = classNames('glitch', 'glitch__status__content__gallery', {
_fullwidth: fullwidth,
});
const useableAttachments = attachments.take(4);
let button;
let children;
let size;
// This handles hidden media
if (!this.state.visible) {
button = (
<CommonButton
active
className='gallery\sensitive gallery\curtain'
title={intl.formatMessage(messages.hide)}
onClick={handleToggle}
>
<span className='gallery\message'>
<strong className='gallery\warning'>
{sensitive ? (
<FormattedMessage
id='status.sensitive_warning'
defaultMessage='Sensitive content'
/>
) : (
<FormattedMessage
id='status.media_hidden'
defaultMessage='Media hidden'
/>
)}
</strong>
<FormattedMessage
defaultMessage='Click to view'
id='status.sensitive_toggle'
/>
</span>
</CommonButton>
); // No children with hidden media
// If our media is visible, then we render it alongside the
// "eyeball" button.
} else {
button = (
<CommonButton
className='gallery\sensitive gallery\button'
icon={visible ? 'eye' : 'eye-slash'}
title={intl.formatMessage(messages.hide)}
onClick={handleToggle}
/>
);
// If our first item is a video, we render a player. Otherwise,
// we render our images.
if (attachments.getIn([0, 'type']) === 'video') {
size = 1;
children = (
<StatusContentGalleryPlayer
attachment={attachments.get(0)}
autoPlayGif={autoPlayGif}
intl={intl}
letterbox={letterbox}
onClick={handleVideoClick}
/>
);
} else {
size = useableAttachments.size;
children = useableAttachments.map(
(attachment, index) => (
<StatusContentGalleryItem
attachment={attachment}
autoPlayGif={autoPlayGif}
gallerySize={size}
index={index}
intl={intl}
key={attachment.get('id')}
letterbox={letterbox}
onClick={handleMediaClick}
/>
)
);
}
}
// Renders the gallery.
return (
<div
className={computedClass}
style={{ height: `${this.props.height}px` }}
>
{button}
{children}
</div>
);
}
}

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// <StatusContentGalleryItem>
// ==============
// For code documentation, please see:
// https://glitch-soc.github.io/docs/javascript/glitch/status/content/gallery/item
// For more information, please contact:
// @kibi@glitch.social
// * * * * * * * //
// Imports:
// --------
// Package imports.
import classNames from 'classnames';
import PropTypes from 'prop-types';
import React from 'react';
import ImmutablePropTypes from 'react-immutable-proptypes';
import ImmutablePureComponent from 'react-immutable-pure-component';
import { defineMessages } from 'react-intl';
// Mastodon imports.
import { isIOS } from 'mastodon/is_mobile';
// Our imports.
import CommonButton from 'glitch/components/common/button';
// Stylesheet imports.
import './style';
// * * * * * * * //
// Initial setup
// -------------
// Holds our localization messages.
const messages = defineMessages({
expand: { id: 'media_gallery.expand', defaultMessage: 'Expand image' },
});
// * * * * * * * //
// The component
// -------------
export default class StatusContentGalleryItem extends ImmutablePureComponent {
// Props.
static propTypes = {
attachment: ImmutablePropTypes.map.isRequired,
autoPlayGif: PropTypes.bool,
gallerySize: PropTypes.number.isRequired,
index: PropTypes.number.isRequired,
intl: PropTypes.object.isRequired,
letterbox: PropTypes.bool,
onClick: PropTypes.func.isRequired,
};
// Click handling.
handleClick = this.props.onClick.bind(this, this.props.index);
// Item rendering.
render () {
const { handleClick } = this;
const {
attachment,
autoPlayGif,
gallerySize,
intl,
letterbox,
} = this.props;
const originalUrl = attachment.get('url');
const previewUrl = attachment.get('preview_url');
const remoteUrl = attachment.get('remote_url');
let thumbnail = '';
const computedClass = classNames('glitch', 'glitch__status__content__gallery__item', {
_letterbox: letterbox,
});
// If our gallery has more than one item, our images only take up
// half the width. We need this for image `sizes` calculations.
let multiplier = gallerySize === 1 ? 1 : .5;
// Image attachments
if (attachment.get('type') === 'image') {
const previewWidth = attachment.getIn(['meta', 'small', 'width']);
const originalWidth = attachment.getIn(['meta', 'original', 'width']);
// This lets the browser conditionally select the preview or
// original image depending on what the rendered size ends up
// being. We, of course, have no way of knowing what the width
// of the gallery will be postCSS, but we conservatively roll
// with 400px. (Note: Upstream Mastodon used media queries here,
// but because our page layout is user-configurable, we don't
// bother.)
const srcSet = `${originalUrl} ${originalWidth}w, ${previewUrl} ${previewWidth}w`;
const sizes = `${(400 * multiplier) >> 0}px`;
// The image.
thumbnail = (
<img
alt=''
className='item\image'
sizes={sizes}
src={previewUrl}
srcSet={srcSet}
/>
);
// Gifv attachments.
} else if (attachment.get('type') === 'gifv') {
const autoPlay = !isIOS() && autoPlayGif;
thumbnail = (
<video
autoPlay={autoPlay}
className='item\gifv'
loop
muted
poster={previewUrl}
src={originalUrl}
/>
);
}
// Rendering. We render the item inside of a button+link, which
// provides the original. (We can do this for gifvs because we
// don't show the controls.)
return (
<CommonButton
className={computedClass}
data-gallery-size={gallerySize}
href={remoteUrl || originalUrl}
key={attachment.get('id')}
onClick={handleClick}
title={intl.formatMessage(messages.expand)}
>{thumbnail}</CommonButton>
);
}
}

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@import 'variables';
.glitch.glitch__status__content__gallery__item {
display: inline-block;
position: relative;
width: 100%;
height: 100%;
cursor: zoom-in;
.item\\image,
.item\\gifv {
display: block;
position: absolute;
top: 0;
bottom: 0;
left: 0;
right: 0;
margin: auto;
width: auto;
max-width: 100%;
height: auto;
max-height: 100%;
@supports (object-fit: cover) {
width: 100%;
height: 100%;
object-fit: cover;
}
}
&.letterbox {
.item\\image,
.item\\gifv {
width: auto;
height: auto;
object-fit: fill;
}
}
&[data-gallery-size="2"] {
width: calc(50% - .5625em);
height: calc(100% - .75em);
margin: .375em .1875em .375em .375em;
&:last-child {
margin: .375em .375em .375em .1875em;
}
}
&[data-gallery-size="3"] {
width: calc(50% - .5625em);
height: calc(100% - .75em);
margin: .375em .1875em .375em .375em;
&:nth-last-child(2) {
float: right;
height: calc(50% - .5625em);
margin: .375em .375em .1875em .1875em;
}
&:last-child {
float: right;
height: calc(50% - .5625em);
margin: .1875em .375em .1875em .375em;
}
}
&[data-gallery-size="4"] {
width: calc(50% - .5625em);
height: calc(50% - .5625em);
margin: .375em .1875em .1875em .375em;
&:nth-last-child(3) {
margin: .375em .375em .1875em .1875em;
}
&:nth-last-child(2) {
margin: .1875em .1875em .375em .375em;
}
&:last-child {
margin: .1875em .375em .375em .1875em;
}
}
}
// add GIF label in CSS

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// <StatusContentGalleryPlayer>
// ==============
// For code documentation, please see:
// https://glitch-soc.github.io/docs/javascript/glitch/status/content/gallery/player
// For more information, please contact:
// @kibi@glitch.social
// * * * * * * * //
// Imports:
// --------
// Package imports.
import classNames from 'classnames';
import PropTypes from 'prop-types';
import React from 'react';
import ImmutablePropTypes from 'react-immutable-proptypes';
import ImmutablePureComponent from 'react-immutable-pure-component';
import { defineMessages, FormattedMessage } from 'react-intl';
// Mastodon imports.
import { isIOS } from 'mastodon/is_mobile';
// Our imports.
import CommonButton from 'glitch/components/common/button';
// Stylesheet imports.
import './style';
// * * * * * * * //
// Initial setup
// -------------
// Holds our localization messages.
const messages = defineMessages({
mute: { id: 'video_player.toggle_sound', defaultMessage: 'Toggle sound' },
open: { id: 'video_player.open', defaultMessage: 'Open video' },
play: { id: 'video_player.play', defaultMessage: 'Play video' },
pause: { id: 'video_player.pause', defaultMessage: 'Pause video' },
expand: { id: 'video_player.expand', defaultMessage: 'Expand video' },
});
// * * * * * * * //
// The component
// -------------
export default class StatusContentGalleryPlayer extends ImmutablePureComponent {
// Props and state.
static propTypes = {
attachment: ImmutablePropTypes.map.isRequired,
autoPlayGif: PropTypes.bool,
intl: PropTypes.object.isRequired,
letterbox: PropTypes.bool,
onClick: PropTypes.func.isRequired,
}
state = {
hasAudio: true,
muted: true,
preview: !isIOS() && this.props.autoPlayGif,
videoError: false,
}
// Basic video controls.
handleMute = () => {
this.setState({ muted: !this.state.muted });
}
handlePlayPause = () => {
const { video } = this;
if (video.paused) {
video.play();
} else {
video.pause();
}
}
// When clicking we either open (de-preview) the video or we
// expand it, depending. Note that when we de-preview the video will
// also begin playing (except on iOS) due to its `autoplay`
// attribute.
handleClick = () => {
const { setState, video } = this;
const { onClick } = this.props;
const { preview } = this.state;
if (preview) setState({ preview: false });
else {
video.pause();
onClick(video.currentTime);
}
}
// Loading and errors. We have to do some hacks in order to check if
// the video has audio imo. There's probably a better way to do this
// but that's how upstream has it.
handleLoadedData = () => {
const { video } = this;
if (('WebkitAppearance' in document.documentElement.style && video.audioTracks.length === 0) || video.mozHasAudio === false) {
this.setState({ hasAudio: false });
}
}
handleVideoError = () => {
this.setState({ videoError: true });
}
// On mounting or update, we ensure our video has the needed event
// listeners. We can't necessarily do this right away because there
// might be a preview up.
componentDidMount () {
this.componentDidUpdate();
}
componentDidUpdate () {
const { handleLoadedData, handleVideoError, video } = this;
if (!video) return;
video.addEventListener('loadeddata', handleLoadedData);
video.addEventListener('error', handleVideoError);
}
// On unmounting, we remove the listeners from the video element.
componentWillUnmount () {
const { handleLoadedData, handleVideoError, video } = this;
if (!video) return;
video.removeEventListener('loadeddata', handleLoadedData);
video.removeEventListener('error', handleVideoError);
}
// Getting a reference to our video.
setRef = (c) => {
this.video = c;
}
// Rendering.
render () {
const {
handleClick,
handleMute,
handlePlayPause,
setRef,
video,
} = this;
const {
attachment,
letterbox,
intl,
} = this.props;
const {
hasAudio,
muted,
preview,
videoError,
} = this.state;
const originalUrl = attachment.get('url');
const previewUrl = attachment.get('preview_url');
const remoteUrl = attachment.get('remote_url');
let content = null;
const computedClass = classNames('glitch', 'glitch__status__content__gallery__player', {
_letterbox: letterbox,
});
// This gets our content: either a preview image, an error
// message, or the video.
switch (true) {
case preview:
content = (
<img
alt=''
className='player\preview'
src={previewUrl}
/>
);
break;
case videoError:
content = (
<span className='player\error'>
<FormattedMessage id='video_player.video_error' defaultMessage='Video could not be played' />
</span>
);
break;
default:
content = (
<video
autoPlay={!isIOS()}
className='player\video'
loop
muted={muted}
poster={previewUrl}
ref={setRef}
src={originalUrl}
/>
);
break;
}
// Everything goes inside of a button because everything is a
// button. This is okay wrt the video element because it doesn't
// have controls.
return (
<div className={computedClass}>
<CommonButton
className='player\box'
href={remoteUrl || originalUrl}
key='box'
onClick={handleClick}
title={intl.formatMessage(preview ? messages.open : messages.expand)}
>{content}</CommonButton>
{!preview ? (
<CommonButton
active={!video.paused}
className='player\play-pause player\button'
icon={video.paused ? 'play' : 'pause'}
key='play'
onClick={handlePlayPause}
title={intl.formatMessage(messages.play)}
/>
) : null}
{!preview && hasAudio ? (
<CommonButton
active={!muted}
className='player\mute player\button'
icon={muted ? 'volume-off' : 'volume-up'}
key='mute'
onClick={handleMute}
title={intl.formatMessage(messages.mute)}
/>
) : null}
</div>
);
}
}

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@import 'variables';
.glitch.glitch__status__content__gallery__player {
display: block;
padding: (1.5em * 1.35) 0; // Creates black bars at the bottom/top
width: 100%;
height: calc(100% - (1.5em * 1.35 * 2));
cursor: zoom-in;
.player\\box {
display: block;
position: relative;
width: 100%;
height: 100%;
& > img,
& > video {
display: block;
position: absolute;
top: 0;
bottom: 0;
left: 0;
right: 0;
margin: auto;
width: auto;
max-width: 100%;
height: auto;
max-height: 100%;
@supports (object-fit: cover) {
width: 100%;
height: 100%;
object-fit: cover;
}
}
}
.player\\button {
position: absolute;
margin: .35em;
border-radius: .35em;
padding: .1625em;
height: 1em; // 1 + 2*.35 + 2*.1625 = 1.5*1.35
color: $primary-text-color;
background: $base-overlay-background;
font-size: 1em;
line-height: 1;
opacity: .7;
&.player\\play-pause {
bottom: 0;
left: 0;
}
&.player\\mute {
bottom: 0;
right: 0;
}
}
&._letterbox {
.player\\box {
& > img,
& > video {
width: auto;
height: auto;
object-fit: fill;
}
}
}
}

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@import 'variables';
.glitch.glitch__status__content__gallery {
display: block;
position: relative;
color: $ui-primary-color;
background: $base-shadow-color;
.gallery\\button {
position: absolute;
margin: .35em;
border-radius: .35em;
padding: .1625em;
height: 1em; // 1 + 2*.35 + 2*.1625 = 1.5*1.35
color: $primary-text-color;
background: $base-overlay-background;
font-size: 1em;
line-height: 1;
opacity: .7;
&:hover {
opacity: 1;
}
&.gallery\\sensitive {
top: 0;
left: 0;
}
}
.gallery\\curtain.gallery\\sensitive {
display: block;
position: absolute;
top: 0;
bottom: 0;
left: 0;
right: 0;
border-radius: 0;
padding: 0;
color: $ui-secondary-color;
background: $base-overlay-background;
font-size: (1.25em / 1.35); // approx. .925em
line-height: 1.35;
text-align: center;
white-space: nowrap;
cursor: pointer;
transition: color ($glitch-animation-speed * .15s) ease-in;
.gallery\\message {
display: block;
position: absolute;
top: 0;
bottom: 0;
left: 0;
right: 0;
height: 2.6em;
margin: auto;
.gallery\\warning {
display: block;
font-size: (1.35em / 1.25);
line-height: 1.35;
}
}
&:active,
&:focus,
&:hover {
color: $primary-text-color;
background: $base-overlay-background; // No change
transition: color ($glitch-animation-speed * .3s) ease-out;
}
}
}

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// <StatusContent>
// ===============
// For code documentation, please see:
// https://glitch-soc.github.io/docs/javascript/glitch/status/content
// For more information, please contact:
// @kibi@glitch.social
// * * * * * * * //
// Imports
// -------
// Package imports.
import classNames from 'classnames';
import PropTypes from 'prop-types';
import React from 'react';
import ImmutablePropTypes from 'react-immutable-proptypes';
import ImmutablePureComponent from 'react-immutable-pure-component';
import { defineMessages, FormattedMessage } from 'react-intl';
// Mastodon imports.
import { isRtl } from 'mastodon/rtl';
// Our imports.
import StatusContentCard from './card';
import StatusContentGallery from './gallery';
import StatusContentUnknown from './unknown';
import CommonButton from 'glitch/components/common/button';
import CommonLink from 'glitch/components/common/link';
// Stylesheet imports.
import './style';
// * * * * * * * //
// Initial setup
// -------------
// Holds our localization messages.
const messages = defineMessages({
card_link :
{ id: 'status.card', defaultMessage: 'Card' },
video_link :
{ id: 'status.video', defaultMessage: 'Video' },
image_link :
{ id: 'status.image', defaultMessage: 'Image' },
unknown_link :
{ id: 'status.unknown_attachment', defaultMessage: 'Unknown attachment' },
hashtag :
{ id: 'status.hashtag', defaultMessage: 'Hashtag @{name}' },
show_more :
{ id: 'status.show_more', defaultMessage: 'Show more' },
show_less :
{ id: 'status.show_less', defaultMessage: 'Show less' },
});
// * * * * * * * //
// The component
// -------------
export default class StatusContent extends ImmutablePureComponent {
// Props and state.
static propTypes = {
autoPlayGif: PropTypes.bool,
detailed: PropTypes.bool,
expanded: PropTypes.oneOf([true, false, null]),
handler: PropTypes.object.isRequired,
hideMedia: PropTypes.bool,
history: PropTypes.object,
intl: PropTypes.object.isRequired,
letterbox: PropTypes.bool,
onClick: PropTypes.func,
onHeightUpdate: PropTypes.func,
setExpansion: PropTypes.func,
status: ImmutablePropTypes.map.isRequired,
}
state = {
hidden: true,
}
// Variables.
text = null
// Our constructor preprocesses our status content and turns it into
// an array of React elements, stored in `this.text`.
constructor (props) {
super(props);
const { intl, history, status } = props;
// This creates a document fragment with the DOM contents of our
// status's text and a TreeWalker to walk them.
const range = document.createRange();
range.selectNode(document.body);
const walker = document.createTreeWalker(
range.createContextualFragment(status.get('contentHtml')),
NodeFilter.SHOW_ELEMENT | NodeFilter.SHOW_TEXT,
{ acceptNode (node) {
const name = node.nodeName;
switch (true) {
case node.parentElement && node.parentElement.nodeName.toUpperCase() === 'A':
return NodeFilter.FILTER_REJECT; // No link children
case node.nodeType === Node.TEXT_NODE:
case name.toUpperCase() === 'A':
case name.toUpperCase() === 'P':
case name.toUpperCase() === 'BR':
case name.toUpperCase() === 'IMG': // Emoji
return NodeFilter.FILTER_ACCEPT;
default:
return NodeFilter.FILTER_SKIP;
}
} },
);
const attachments = status.get('attachments');
const card = (!attachments || !attachments.size) && status.get('card');
this.text = [];
let currentP = [];
// This walks the contents of our status.
while (walker.nextNode()) {
const node = walker.currentNode;
const nodeName = node.nodeName.toUpperCase();
switch (nodeName) {
// If our element is a link, then we process it here.
case 'A':
currentP.push((() => {
// Here we detect what kind of link we're dealing with.
let mention = status.get('mentions') ? status.get('mentions').find(
item => node.href === item.get('url')
) : null;
let tag = status.get('tags') ? status.get('tags').find(
item => node.href === item.get('url')
) : null;
let attachment = attachments ? attachments.find(
item => node.href === item.get('url') || node.href === item.get('text_url') || node.href === item.get('remote_url')
) : null;
let text = node.textContent;
let icon = '';
let type = '';
// We use a switch to select our link type.
switch (true) {
// This handles cards.
case card && node.href === card.get('url'):
text = card.get('title') || intl.formatMessage(messages.card);
icon = 'id-card-o';
return (
<CommonButton
className={'content\card content\button'}
href={node.href}
icon={icon}
key={currentP.length}
showTitle
title={text}
/>
);
// This handles mentions.
case mention && (text.replace(/^@/, '') === mention.get('username') || text.replace(/^@/, '') === mention.get('acct')):
icon = text[0] === '@' ? '@' : '';
text = mention.get('acct').split('@');
if (text[1]) text[1].replace(/[@.][^.]*/g, (m) => m.substr(0, 2));
return (
<CommonLink
className='content\mention content\link'
destination={`/accounts/${mention.get('id')}`}
history={history}
href={node.href}
key={currentP.length}
title={'@' + mention.get('acct')}
>
{icon ? <span className='content\at'>{icon}</span> : null}
<span className='content\username'>{text[0]}</span>
{text[1] ? <span className='content\at'>@</span> : null}
{text[1] ? <span className='content\instance'>{text[1]}</span> : null}
</CommonLink>
);
// This handles attachment links.
case !!attachment:
type = attachment.get('type');
switch (type) {
case 'unknown':
text = intl.formatMessage(messages.unknown_attachment);
icon = 'question';
break;
case 'video':
text = intl.formatMessage(messages.video);
icon = 'video-camera';
break;
default:
text = intl.formatMessage(messages.image);
icon = 'picture-o';
break;
}
return (
<CommonButton
className={`content\\${type} content\\button`}
href={node.href}
icon={icon}
key={currentP.length}
showTitle
title={text}
/>
);
// This handles hashtag links.
case !!tag && (text.replace(/^#/, '') === tag.get('name')):
icon = text[0] === '#' ? '#' : '';
text = tag.get('name');
return (
<CommonLink
className='content\tag content\link'
destination={`/timelines/tag/${tag.get('name')}`}
history={history}
href={node.href}
key={currentP.length}
title={intl.formatMessage(messages.hashtag, { name: tag.get('name') })}
>
{icon ? <span className='content\hash'>{icon}</span> : null}
<span className='content\tagname'>{text}</span>
</CommonLink>
);
// This handles all other links.
default:
if (text === node.href && text.length > 23) {
text = text.substr(0, 22) + '…';
}
return (
<CommonLink
className='content\link'
href={node.href}
key={currentP.length}
title={node.href}
>{text}</CommonLink>
);
}
})());
break;
// If our element is an IMG, we only render it if it's an emoji.
case 'IMG':
if (!node.classList.contains('emojione')) break;
currentP.push(
<img
alt={node.alt}
className={'content\emojione'}
draggable={false}
key={currentP.length}
src={node.src}
{...(node.title ? { title: node.title } : {})}
/>
);
break;
// If our element is a BR, we pass it along.
case 'BR':
currentP.push(<br key={currentP.length} />);
break;
// If our element is a P, then we need to start a new paragraph.
// If our paragraph has content, we need to push it first.
case 'P':
if (currentP.length) this.text.push(
<p key={this.text.length}>
{currentP}
</p>
);
currentP = [];
break;
// Otherwise we just push the text.
default:
currentP.push(node.textContent);
}
}
// If there is unpushed paragraph content after walking the entire
// status contents, we push it here.
if (currentP.length) this.text.push(
<p key={this.text.length}>
{currentP}
</p>
);
}
// When our content changes, we need to update the height of the
// status.
componentDidUpdate () {
if (this.props.onHeightUpdate) {
this.props.onHeightUpdate();
}
}
// When the mouse is pressed down, we grab its position.
handleMouseDown = (e) => {
this.startXY = [e.clientX, e.clientY];
}
// When the mouse is raised, we handle the click if it wasn't a part
// of a drag.
handleMouseUp = (e) => {
const { startXY } = this;
const { onClick } = this.props;
const { button, clientX, clientY, target } = e;
// This gets the change in mouse position. If `startXY` isn't set,
// it means that the click originated elsewhere.
if (!startXY) return;
const [ deltaX, deltaY ] = [clientX - startXY[0], clientY - startXY[1]];
// This switch prevents an overly lengthy if.
switch (true) {
// If the button being released isn't the main mouse button, or if
// we don't have a click parsing function, or if the mouse has
// moved more than 5px, OR if the target of the mouse event is a
// button or a link, we do nothing.
case button !== 0:
case !onClick:
case Math.sqrt(deltaX ** 2 + deltaY ** 2) >= 5:
case (
target.matches || target.msMatchesSelector || target.webkitMatchesSelector || (() => void 0)
).call(target, 'button, button *, a, a *'):
break;
// Otherwise, we parse the click.
default:
onClick(e);
break;
}
// This resets our mouse location.
this.startXY = null;
}
// This expands and collapses our spoiler.
handleSpoilerClick = (e) => {
e.preventDefault();
if (this.props.setExpansion) {
this.props.setExpansion(this.props.expanded ? null : true);
} else {
this.setState({ hidden: !this.state.hidden });
}
}
// Renders our component.
render () {
const {
handleMouseDown,
handleMouseUp,
handleSpoilerClick,
text,
} = this;
const {
autoPlayGif,
detailed,
expanded,
handler,
hideMedia,
intl,
letterbox,
onClick,
setExpansion,
status,
} = this.props;
const attachments = status.get('attachments');
const card = status.get('card');
const hidden = setExpansion ? !expanded : this.state.hidden;
const computedClass = classNames('glitch', 'glitch__status__content', {
_actionable: !detailed && onClick,
_rtl: isRtl(status.get('search_index')),
});
let media = null;
let mediaIcon = '';
// This defines our media.
if (!hideMedia) {
// If there aren't any attachments, we try showing a card.
if ((!attachments || !attachments.size) && card) {
media = (
<StatusContentCard
card={card}
className='content\attachments content\card'
fullwidth={detailed}
letterbox={letterbox}
/>
);
mediaIcon = 'id-card-o';
// If any of the attachments are of unknown type, we render an
// unknown attachments list.
} else if (attachments && attachments.some(
(item) => item.get('type') === 'unknown'
)) {
media = (
<StatusContentUnknown
attachments={attachments}
className='content\attachments content\unknown'
fullwidth={detailed}
/>
);
mediaIcon = 'question';
// Otherwise, we display the gallery.
} else if (attachments) {
media = (
<StatusContentGallery
attachments={attachments}
autoPlayGif={autoPlayGif}
className='content\attachments content\gallery'
fullwidth={detailed}
intl={intl}
letterbox={letterbox}
onOpenMedia={handler.openMedia}
onOpenVideo={handler.openVideo}
sensitive={status.get('sensitive')}
standalone={!history}
/>
);
mediaIcon = attachments.getIn([0, 'type']) === 'video' ? 'film' : 'picture-o';
}
}
// Spoiler stuff.
if (status.get('spoiler_text').length > 0) {
// This gets our list of mentions.
const mentionLinks = status.get('mentions').map(mention => {
const text = mention.get('acct').split('@');
if (text[1]) text[1].replace(/[@.][^.]*/g, (m) => m.substr(0, 2));
return (
<CommonLink
className='content\mention content\link'
destination={`/accounts/${mention.get('id')}`}
history={history}
href={mention.get('url')}
key={mention.get('id')}
title={'@' + mention.get('acct')}
>
<span className='content\at'>@</span>
<span className='content\username'>{text[0]}</span>
{text[1] ? <span className='content\at'>@</span> : null}
{text[1] ? <span className='content\instance'>{text[1]}</span> : null}
</CommonLink>
);
}).reduce((aggregate, item) => [...aggregate, ' ', item], []);
// Component rendering.
return (
<div className={computedClass}>
<div
className='content\spoiler'
{...(onClick ? {
onMouseDown: handleMouseDown,
onMouseUp: handleMouseUp,
} : {})}
>
<p>
<span
className='content\warning'
dangerouslySetInnerHTML={status.get('spoilerHtml')}
/>
{' '}
<CommonButton
active={!hidden}
className='content\showmore'
icon={hidden && mediaIcon}
onClick={handleSpoilerClick}
showTitle={hidden}
title={intl.formatMessage(messages.show_more)}
>
{hidden ? null : (
<FormattedMessage {...messages.show_less} />
)}
</CommonButton>
</p>
</div>
{hidden ? mentionLinks : null}
<div className='content\contents' hidden={hidden}>
<div
className='content\text'
{...(onClick ? {
onMouseDown: handleMouseDown,
onMouseUp: handleMouseUp,
} : {})}
>{text}</div>
{media}
</div>
</div>
);
// Non-spoiler statuses.
} else {
return (
<div className={computedClass}>
<div className='content\contents'>
<div
className='content\text'
{...(onClick ? {
onMouseDown: handleMouseDown,
onMouseUp: handleMouseUp,
} : {})}
>{text}</div>
{media}
</div>
</div>
);
}
}
}

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@import 'variables';
.glitch.glitch__status__content {
position: relative;
padding: (.75em * 1.35) .75em;
color: $primary-text-color;
direction: ltr; // but see `&.rtl` below
word-wrap: break-word;
overflow: visible;
white-space: pre-wrap;
.content\\contents {
.content\\attachments {
.content\\text + & {
margin-top: (.75em * 1.35);
}
}
&[hidden] {
display: none;
}
.content\\spoiler + & {
margin-top: (.75em * 1.35);
}
}
.content\\emojione {
width: 1.2em;
height: 1.2em;
}
.content\\spoiler,
.content\\text { // text-containing elements
p {
margin-bottom: (.75em * 1.35);
&:last-child {
margin-bottom: 0;
}
}
.content\\link {
color: $ui-secondary-color;
text-decoration: none;
&:hover {
text-decoration: underline;
}
/*
For mentions, we only underline the username and instance (not
the @'s).
*/
&.content\\mention {
.content\\at {
color: $glitch-lighter-color;
}
&:hover {
text-decoration: none;
.content\\instance,
.content\\username {
text-decoration: underline;
}
}
}
/*
Similarly, for tags, we only underline the tag name (not the
hash).
*/
&.content\\tag {
.content\\hash {
color: $glitch-lighter-color;
}
&:hover {
text-decoration: none;
.content\\tagname {
text-decoration: underline;
}
}
}
}
}
&._actionable {
.content\\text,
.content\\spoiler {
cursor: pointer;
}
}
&._rtl {
direction: rtl;
}
}

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// <StatusContentUnknown>
// ========
// For code documentation, please see:
// https://glitch-soc.github.io/docs/javascript/glitch/status/content/unknown
// For more information, please contact:
// @kibi@glitch.social
// * * * * * * * //
// Imports
// -------
// Package imports.
import classNames from 'classnames';
import PropTypes from 'prop-types';
import React from 'react';
import ImmutablePropTypes from 'react-immutable-proptypes';
import ImmutablePureComponent from 'react-immutable-pure-component';
// Our imports.
import CommonIcon from 'glitch/components/common/icon';
import CommonLink from 'glitch/components/common/link';
// Stylesheet imports.
import './style';
// * * * * * * * //
// The component
// -------------
export default class StatusContentUnknown extends ImmutablePureComponent {
// Props.
static propTypes = {
attachments: ImmutablePropTypes.list.isRequired,
fullwidth: PropTypes.bool,
}
render () {
const { attachments, fullwidth } = this.props;
const computedClass = classNames('glitch', 'glitch__status__content__unknown', {
_fullwidth: fullwidth,
});
return (
<ul className={computedClass}>
{attachments.map(attachment => (
<li
className='unknown\attachment'
key={attachment.get('id')}
>
<CommonLink
className='unknown\link'
href={attachment.get('remote_url')}
>
<CommonIcon
className='unknown\icon'
name='link'
/>
{attachment.get('title') || attachment.get('remote_url')}
</CommonLink>
</li>
))}
</ul>
);
}
}