[WIP] Initial status work

This commit is contained in:
kibigo!
2017-08-14 15:07:22 -07:00
parent 4dc0ddc601
commit 866e441df3
64 changed files with 4237 additions and 2260 deletions

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// <CommonButton>
// ========
// For code documentation, please see:
// https://glitch-soc.github.io/docs/javascript/glitch/common/button
// For more information, please contact:
// @kibi@glitch.social
// * * * * * * * //
// Imports
// -------
// Package imports.
import classNames from 'classnames';
import React from 'react';
import PropTypes from 'prop-types';
// Our imports.
import CommonLink from 'glitch/components/common/link';
import CommonIcon from 'glitch/components/common/icon';
// Stylesheet imports.
import './style';
// * * * * * * * //
// The component
// -------------
export default class CommonButton extends React.PureComponent {
static propTypes = {
active: PropTypes.bool,
animate: PropTypes.bool,
children: PropTypes.node,
className: PropTypes.string,
disabled: PropTypes.bool,
href: PropTypes.string,
icon: PropTypes.string,
onClick: PropTypes.func,
showTitle: PropTypes.bool,
title: PropTypes.string,
}
state = {
loaded: false,
}
// The `loaded` state property activates our animations. We wait
// until an activation change in order to prevent unsightly
// animations when the component first mounts.
componentWillReceiveProps (nextProps) {
const { active } = this.props;
// The double "not"s here cast both arguments to booleans.
if (!nextProps.active !== !active) this.setState({ loaded: true });
}
handleClick = (e) => {
const { onClick } = this.props;
if (!onClick) return;
onClick(e);
e.preventDefault();
}
// Rendering the component.
render () {
const { handleClick } = this;
const {
active,
animate,
children,
className,
disabled,
href,
icon,
onClick,
showTitle,
title,
...others
} = this.props;
const { loaded } = this.state;
const computedClass = classNames('glitch', 'glitch__common__button', className, {
_active: active && !href, // Links can't be active
_animated: animate && loaded,
_disabled: disabled,
_link: href,
_star: icon === 'star',
'_with-text': children || title && showTitle,
});
let conditionalProps = {};
// If href is provided, we render a link.
if (href) {
if (!disabled && href) conditionalProps.href = href;
if (title && !showTitle) {
if (!children) conditionalProps.title = title;
else conditionalProps['aria-label'] = title;
}
if (onClick) {
if (!disabled) conditionalProps.onClick = handleClick;
else conditionalProps['aria-disabled'] = true;
conditionalProps.role = 'button';
conditionalProps.tabIndex = 0;
}
return (
<CommonLink
className={computedClass}
{...conditionalProps}
{...others}
>
{children}
{title && showTitle ? <span className='button\title'>{title}</span> : null}
<CommonIcon name={icon} className='button\icon' />
</CommonLink>
);
// Otherwise, we render a button.
} else {
if (active !== void 0) conditionalProps['aria-pressed'] = active;
if (title && !showTitle) {
if (!children) conditionalProps.title = title;
else conditionalProps['aria-label'] = title;
}
if (onClick && !disabled) {
conditionalProps.onClick = handleClick;
}
return (
<button
className={computedClass}
{...conditionalProps}
disabled={disabled}
{...others}
tabIndex='0'
type='button'
>
{children}
{title && showTitle ? <span className='button\title'>{title}</span> : null}
<CommonIcon name={icon} className='button\icon' />
</button>
);
}
};
}

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@import 'variables';
.glitch.glitch__common__button {
display: inline-block;
border: none;
padding: 0;
color: $ui-base-lighter-color;
background: transparent;
outline: thin transparent dotted;
font-size: inherit;
text-decoration: none;
cursor: pointer;
transition: color ($glitch-animation-speed * .15s) ease-in, outline-color ($glitch-animation-speed * .3s) ease-in-out;
&._animated .button\\icon {
animation-name: glitch__common__button__deactivate;
animation-duration: .9s;
animation-timing-function: ease-in-out;
@keyframes glitch__common__button__deactivate {
from {
transform: rotate(360deg);
}
57% {
transform: rotate(-60deg);
}
86% {
transform: rotate(30deg);
}
to {
transform: rotate(0deg);
}
}
}
&._active {
.button\\icon {
color: $ui-highlight-color;
}
&._animated .button\\icon {
animation-name: glitch__common__button__activate;
@keyframes glitch__common__button__activate {
from {
transform: rotate(0deg);
}
57% {
transform: rotate(420deg); // Blazin' 😎
}
86% {
transform: rotate(330deg);
}
to {
transform: rotate(360deg);
}
}
}
/*
The special `._star` class is given to buttons which have a star
icon (see JS). When they are active, we give them a gold star ⭐️.
*/
&._star .button\\icon {
color: $gold-star;
}
}
/*
For links, we consider them disabled if they don't have an `href`
attribute (see JS).
*/
&._disabled {
opacity: $glitch-disabled-opacity;
cursor: default;
}
/*
This is confusing becuase of the names, but the `color .3 ease-out`
transition is actually used when easing *in* to a hovering/active/
focusing state, and the default transition is used when leaving. Our
buttons are a little slower to glow than they are to fade.
*/
&:active,
&:focus,
&:hover {
color: $glitch-lighter-color;
transition: color ($glitch-animation-speed * .3s) ease-out, outline-color ($glitch-animation-speed * .15s) ease-in-out;
}
&:focus {
outline-color: currentColor;
}
/*
Buttons with text have a number of different styling rules and an
overall different appearance.
*/
&._with-text {
display: inline-block;
border: none;
border-radius: .35em;
padding: 0 .5em;
color: $glitch-texture-color;
background: $ui-base-lighter-color;
font-size: .75em;
font-weight: inherit;
text-transform: uppercase;
line-height: 1.6;
cursor: pointer;
vertical-align: baseline;
transition: background-color ($glitch-animation-speed * .15s) ease-in, outline-color ($glitch-animation-speed * .3s) ease-in-out;
.button\\icon {
display: inline-block;
font-size: 1.25em;
vertical-align: -.1em;
}
& > *:not(:first-child) {
margin: 0 0 0 .4em;
border-left: 1px solid currentColor;
padding: 0 0 0 .3em;
}
&:active,
&:hover,
&:focus {
color: $glitch-texture-color;
background: $glitch-lighter-color;
transition: background-color ($glitch-animation-speed * .3s) ease-out, outline-color ($glitch-animation-speed * .15s) ease-in-out;
}
}
}